The scene is being modelled with Blender and I've rendered this image with Octane until it reached 4000 samples per pixel.
The sand is modelled by applying a custom displacement map to a subdivided plane. I did the map with Inkscape (only gradients) in order to be able to modify the heights easily if wanted:
http://www.youtube.com/watch?v=4Q_6hDWkZ-A