jueves, 16 de mayo de 2013

Work in progress

Recently I saw a project from a Japanese architecture studio (FujiwaraMuro Architects) I liked very much, it's a house in Kyoto with huge vertical louvres that cuts the light that enters into the whole interior. I thought that would be fine to make it on 3D and get some renders of it.

This is the first attempt of the dining-room, 10k samples:































From the opposite angle but this time 32k samples:































 The kids room:



The wash room with the bathroom at the end. This image was rendered with luxrender.






The bathroom, very difficult to calculate to the kernel due the absence of direct lightning, another time octane:


jueves, 7 de febrero de 2013

Totetiko zen garden

This is a 3d view of the smallest Japanese rock garden at the Ryogen-in temple: Totekiko.

The scene is being modelled with Blender and I've rendered this image with Octane until it reached 4000 samples per pixel.


The sand is modelled by applying a custom displacement map to a subdivided plane. I did the map with Inkscape (only gradients) in order to be able to modify the heights easily if wanted:



For the rocks I used this technique from Thomas Schloegl:

http://www.youtube.com/watch?v=4Q_6hDWkZ-A

martes, 5 de febrero de 2013

Verpan Spiral

Few days ago I saw the Verpan Spiral lamp on a shop and I thought it could be great to make one with Blender.

This is the first render of the lamp, made with Octane. I will try to make it with Cycles to test performance and noise levels and maybe with Yafaray to compare it  with a biased engine.


martes, 15 de enero de 2013

Ring test

This is a test of some blender deformers to create a ring shape.

sábado, 3 de noviembre de 2012




Render inspired from a Viocero lamp, made with Blender and Octane.

sábado, 18 de agosto de 2012


Rapid lamp concept rendered with Blender Cycles

lunes, 6 de agosto de 2012

Lamp